;--------------------------------------------------------------------------------
;{CXpLq
;--------------------------------------------------------------------------------
[State -2, Ԑ؂//]
type = PlaySnd
trigger1 = StateNo = 170
trigger1 = time = 1
trigger2 = StateNo = 175
trigger2 = time = 1
value = s11,Random%4
channel = 0

[State -2, Cg]
type = PlaySnd
triggerall = Alive
trigger1 = StateNo = 190
trigger1 = time = 1
value = s190,Random%4
channel = 0

[State -2, Cg]
type = PlaySnd
triggerall = Alive
trigger1 = StateNo = 181
trigger1 = time = 1
value = s181,Random%4
channel = 0

[State -2, K[h{CX]
type = PlaySnd
triggerall = Random < 500
trigger1 = StateNo = 150 || StateNo = 152 || StateNo = 154
trigger1 = time = 1
trigger2 = StateNo = 125
trigger2 = time = 1
Value = s150,random%4
channel = 0
IgnoreHitPause = 1

[State -2, _[W{CX]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
triggerall = Random < 550
trigger1 = StateNo = 5000 || StateNo = 5010 || StateNo = 5020
trigger2 = StateNo = 5070 || StateNo = 5080
value = s5000,Random%7
channel = 0

[State -2, Nオ{CX]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 5120
value = s5120,Random%3
channel = 0

[State -2, 󒆃_bV]
type = PlaySnd
triggerall = Alive
triggerall = Time = 1
trigger1 = StateNo = 110
trigger2 = StateNo = 115
value = s110,0
channel = 0

[State -2, IC]
type = PlaySnd
triggerall = Alive
triggerall = Time = 1
trigger1 = StateNo = 810
trigger2 = StateNo = 815
value = s810,Random%2

[State -2, ]
type = PlaySnd
triggerall = Alive
triggerall = Time = 1
trigger1 = StateNo = 510
trigger2 = StateNo = 530
value = s510,0
channel = 0

[State -2, C`SW]
type = PlaySnd
triggerall = Alive
triggerall = Time = 1
trigger1 = StateNo = 1000
trigger2 = StateNo = 1050
trigger3 = StateNo = 1450
value = s1000,Random%3
channel = 0

[State -2, ҁ[͂낢܂[]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 1100 || StateNo = 1110 || StateNo = 1120
trigger2 = StateNo = 1140 || StateNo = 2000 || StateNo = 2010 || StateNo = 2020
value = s1100,Random%4
channel = 0

[State -2, ҁ[͂]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 1420
value = s1100,Random%2
channel = 0

[State -2, 낪񂾂[[Oړс[ނ[]
type = PlaySnd
triggerall = Alive
triggerall = Time = 1
trigger1 = StateNo = 1300 || StateNo = 1310 || StateNo = 1320
trigger2 = StateNo = 1460
trigger3 = StateNo = 2100 || StateNo = 2110 || StateNo = 2120
value = s1300,0
channel = 0

[State -2, []
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 210 || StateNo = 215 || StateNo = 410 || StateNo = 440
trigger2 = StateNo = 1200
trigger3 = StateNo = 1210 || StateNo = 1212
trigger4 = StateNo = 1220 || StateNo = 1223
trigger5 = StateNo = 1400
value = s1400,Random%6
channel = 0

[State -2, ɂ]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 220 || StateNo = 310 || StateNo = 1410
value = s1410,Random%5
channel = 0

[State -2, ɂ`]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 320 || StateNo = 420
trigger2 = StateNo = 1430 || StateNo = 1440
value = s1440,Random%4
channel = 0

[State -2, [dee]
type = PlaySnd
triggerall = Time = 1
triggerall = Alive
trigger1 = StateNo = 3000
value = s3000,Random%2
channel = 0
volume = 255